Ok, if you check the server forum, you will see that I have put the Frogblast maps into rotation, in expectation of our iFrag.
The mods are installed (and I just tested them online to make sure they work), but NOT ACTIVE. You'll have to wait until iFrag for the whole Marathon "Kill The Man With The Ball" experience.
Right now, it is running Team DeathMatch, so everybody can get used to the maps, and download them to their cache.
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Here is the final lowdown for iFrag this weekend. I'll start the mods on Friday afternoon after I get back from work, and we will party that afternoon/night. For those that may be in different time zones, we will keep the party going all weekend.
Here are the rules.
The setup is like DeathMatch. No translocator. A flag will spawn on the map, and that becomes the "ball". You can ONLY score when you have the "ball" in your possesion. 1 frag every five seconds you can hold on to the flag. There is NO OTHER way to score. Killing each other gets you nothing, killing the "ball" carrier gets you nothing.
When you pick up the "ball", you lose the ability to use any of your weapons. (You're carrying something, right? How would you be able to use any weapons if you're using both hands to hold on to that flag!). So, you're pretty much a sitting duck against everybody else who still has all their weapons.
You better move quick, and you better be smart.
First one to reach the frag limit wins the map, and we move on to the next one.
The scoreboard is modified too. It shows the frag count, number of "ball" kills, "ball" pickups, and "ball" drops. It is very cool.
Allright peeps, get on the server and start learning the "old skool" Marathon maps!
The mods are installed (and I just tested them online to make sure they work), but NOT ACTIVE. You'll have to wait until iFrag for the whole Marathon "Kill The Man With The Ball" experience.
Right now, it is running Team DeathMatch, so everybody can get used to the maps, and download them to their cache.
------
Here is the final lowdown for iFrag this weekend. I'll start the mods on Friday afternoon after I get back from work, and we will party that afternoon/night. For those that may be in different time zones, we will keep the party going all weekend.
Here are the rules.
The setup is like DeathMatch. No translocator. A flag will spawn on the map, and that becomes the "ball". You can ONLY score when you have the "ball" in your possesion. 1 frag every five seconds you can hold on to the flag. There is NO OTHER way to score. Killing each other gets you nothing, killing the "ball" carrier gets you nothing.
When you pick up the "ball", you lose the ability to use any of your weapons. (You're carrying something, right? How would you be able to use any weapons if you're using both hands to hold on to that flag!). So, you're pretty much a sitting duck against everybody else who still has all their weapons.
First one to reach the frag limit wins the map, and we move on to the next one.
The scoreboard is modified too. It shows the frag count, number of "ball" kills, "ball" pickups, and "ball" drops. It is very cool.
Allright peeps, get on the server and start learning the "old skool" Marathon maps!

